Free teaching tools for HKU tutors & teachers — and every educator
Can’t get students talking?Game on.
Fifteen classroom games that get a university tutorial talking. You bring the questions — the game brings the drama. Projector-ready, quick in Hong Kong and the mainland, and saved to every device you teach from.
What should your tutorial do today?
What learning outcomes do you want your students to achieve? Bloom’s taxonomy — students will be able to…
Pick a goal or a thinking skill — we’ll point you at the right game (one filter at a time).
Round Table
Apply · Analyse · Evaluate
A challenge floats in the middle of the table; every student flips a card to reveal their secret stakeholder role. Then: roleplay, debate, decide.
PlaySort Race
Apply · Analyse
Students come up to the computer and drag items into the right categories against the clock — you set the categories and the correct answers.
PlayRank & Reveal
Evaluate
Teams secretly rank the things you choose to weigh; the reveal merges them into the class’s overall ranking — and flags exactly where teams clash.
PlaySpinning Wheel
Participation
Provably fair “who speaks next” with drama — elimination, pairs, secret odds for quieter students, and a task wheel.
PlayThe Big Board
Remember · Understand
The classic quiz-show board for reviewing readings — categories, point values, team scores, think music, and a PowerPoint export that plays anywhere.
PlayHot Seat
Remember · Understand
One brave student climbs a ladder of questions to a million points — 50:50, ask the class, safe havens, and the whole room holding its breath.
PlayEscape Room
Understand · Apply
Lock the class in — hospital, lab, museum or tomb. Every code they crack opens a new room, and the clock never stops. Solve out loud, escape together.
PlayCharades
Remember · Understand
Flash a word on screen, the team acts it out, the guesser guesses — with a ticking clock and team scores that pop.
PlayTug of War
Remember · Understand
Two teams, one rope. Answer well and pull; miss and the other side pulls. Loud, fast, and great for quick-fire questions.
PlayStar Chart
Motivation
A semester-long participation board — one click awards a star, a tie-aware podium celebrates the top three, totals stay tutor-only.
PlayExit Ticket Roulette
Reflection
End class on a thoughtful note — the roulette settles on a reflection question and, if you like, picks who answers. Curated metacognition prompts, or write your own.
PlayThe Auction
Evaluate
A live auction house — teams bid a points budget on lots whose true worth is hidden until the hammer falls. Judge value, spot the bargains, avoid the traps, build the richest estate.
PlayCourtroom
Analyse · Evaluate
Put a person, decision or idea on trial. Two sides, real exhibits, an OBJECTION! flash and a cinematic jury verdict with a falling gavel — for mock trials, ethics tribunals and structured debates.
PlayStory Path
Apply · Evaluate
A branching decision story — the class votes on what happens next and the tale forks, mood and all, to one of many endings. You build the scene tree; every playthrough is a different path.
PlayThe Challenge Cup
Remember · Understand
The inter-team quiz tournament — fast starter questions any team can take, and a private bonus set for the team that takes them. No buzzers needed: hands up, you tap who was first.
PlayHelp make this better — it takes 30 seconds
A game idea, a bug, a wish — anything. Your note goes straight to the developer, and if your idea is buildable and broadly useful, we’ll build it — often within days.We’re in beta — please don’t include anything confidential.