Free teaching tools for HKU tutors & teachers — and every educator
Can’t get students talking?
Game on.
A free, growing toolbox of classroom games that get university tutorials talking — livelier classes, louder students, happier teaching evaluations. Projector-ready, fast in Hong Kong and the mainland, and yours on every device.
What should your tutorial do today?
What learning outcomes do you want your students to achieve? Bloom’s taxonomy — students will be able to…
Pick a goal or a thinking skill — we’ll point you at the right game (one filter at a time).
Round Table
Apply · Analyse · Evaluate
A challenge floats in the middle of the table; every student flips a card to reveal their secret stakeholder role. Then: roleplay, debate, decide.
Play →Sort Race
Apply · Analyse
Students come up to the computer and drag items into the right categories against the clock — you set the categories and the correct answers.
Play →Rank & Reveal
Evaluate
Teams secretly rank the things you choose to weigh; the reveal merges them into the class’s overall ranking — and flags exactly where teams clash.
Play →Spinning Wheel
Participation
Provably fair “who speaks next” with drama — elimination, pairs, secret odds for quieter students, and a task wheel.
Play →The Big Board
Remember · Understand
The classic quiz-show board for reviewing readings — categories, point values, team scores, think music, and a PowerPoint export that plays anywhere.
Play →Hot Seat
Remember · Understand
One brave student climbs a ladder of questions to a million points — 50:50, ask the class, safe havens, and the whole room holding its breath.
Play →Escape Room
Understand · Apply
Lock the class in — hospital, lab, museum or tomb. Every code they crack opens a new room, and the clock never stops. Solve out loud, escape together.
Play →Charades
Remember · Understand
Flash a word on screen, the team acts it out, the guesser guesses — with a ticking clock and team scores that pop.
Play →Tug of War
Remember · Understand
Two teams, one rope. Answer well and pull; miss and the other side pulls. Loud, fast, and great for quick-fire questions.
Play →Star Chart
Motivation
A semester-long participation board — one click awards a star, a tie-aware podium celebrates the top three, totals stay tutor-only.
Play →Exit Ticket Roulette
Reflection
End class on a thoughtful note — the roulette settles on a reflection question and, if you like, picks who answers. Curated metacognition prompts, or write your own.
Play →The Auction
Evaluate
A live auction house — teams bid a points budget on lots whose true worth is hidden until the hammer falls. Judge value, spot the bargains, avoid the traps, build the richest estate.
Play →Courtroom
Analyse · Evaluate
Put a person, decision or idea on trial. Two sides, real exhibits, an OBJECTION! flash and a cinematic jury verdict with a falling gavel — for mock trials, ethics tribunals and structured debates.
Play →Story Path
Apply · Evaluate
A branching decision story — the class votes on what happens next and the tale forks, mood and all, to one of many endings. You build the scene tree; every playthrough is a different path.
Play →The Challenge Cup
Remember · Understand
The inter-team quiz tournament — fast starter questions any team can take, and a private bonus set for the team that takes them. No buzzers needed: hands up, you tap who was first.
Play →✓ Zero prep needed✓ Built for groups of 2–24✓ Saves to your account & works offline
Help make this better
A game idea, a bug, a wish — anything. Your note goes straight to the team. Please let us know what other game template would be helpful to your teaching — submit it to us and we might develop it for you, if it’s easy enough and has broad applicability.We’re in beta — please don’t include anything confidential.