Free teaching tools for HKU tutors & teachers — and every educator
Can’t get students talking?Game on.
Fifteen classroom games that get a university tutorial talking. You bring the questions — the game brings the drama. Projector-ready, quick in Hong Kong and the mainland, and saved to every device you teach from.
Not sure which one? One tap.
What are you doing in this tutorial?
All fifteen games
Show them by thinking level
Revised Bloom taxonomy (Anderson & Krathwohl, 2001). Students will be able to…
These are a menu, not a ladder: a level is not a grade of quality. Retrieval at Remember is among the best-evidenced things you can do in a classroom. Where any game actually lands depends on the questions you write.
Tap a level to bring those games to the front. Tap it again for all fifteen.
Round Table
Apply · Analyse · Evaluate
A challenge floats in the middle of the table; every student flips a card to reveal their secret stakeholder role. Then: roleplay, debate, decide.
Prep~10 min·runs 15–40 min in class
PlaySort Race
Understand · Apply
Students come up to the computer and drag items into the right categories against the clock — you set the categories and the correct answers.
Prep~25 min, or 10 with the AI prompt·runs 10–20 min in class
PlayRank & Reveal
Evaluate
Teams secretly rank the things you choose to weigh; the reveal merges them into the class’s overall ranking — and flags exactly where teams clash.
Prep~15 min, or 10 with the AI prompt·runs 10–25 min in class
PlaySpinning Wheel
Participation
Provably fair “who speaks next” with drama — elimination, pairs, secret odds for quieter students, and a task wheel.
Prep~10 min·runs 5–10 min in class
PlayThe Big Board
Remember · Understand
The classic quiz-show board for reviewing readings — categories, point values, team scores, think music, and a PowerPoint export that plays anywhere.
Prep~45 min, or 15 with the AI prompt·runs 15–40 min in class
PlayHot Seat
Remember · Understand
One brave student climbs a ladder of questions to a million points — 50:50, ask the class, safe havens, and the whole room holding its breath.
Prep~40 min, or 15 with the AI prompt·runs 15–30 min in class
PlayEscape Room
Understand · Apply
Lock the class in — hospital, lab, museum or tomb. Every code they crack opens a new room, and the clock never stops. Solve out loud, escape together.
Prep~35 min, or 15 with the AI prompt·runs 20–45 min in class
PlayCharades
Remember · Understand
Flash a word on screen, the team acts it out, the guesser guesses — with a ticking clock and team scores that pop.
Prep~20 min, or 10 with the AI prompt·runs 10–25 min in class
PlayTug of War
Remember · Understand
Two teams, one rope. Answer well and pull; miss and the other side pulls. Loud, fast, and great for quick-fire questions.
Prep~15 min, or 10 with the AI prompt·runs 10–25 min in class
PlayStar Chart
Motivation
A semester-long participation board — one click awards a star, a tie-aware podium celebrates the top three, totals stay tutor-only.
Prep~10 min·runs about 5 min in class
PlayExit Ticket Roulette
Metacognition
End class on a thoughtful note — the roulette settles on a reflection question and, if you like, picks who answers. Curated metacognition prompts, or write your own.
Prep~10 min, or 5 with the AI prompt·runs 5–15 min in class
PlayThe Auction
Evaluate
A live auction house — teams bid a points budget on lots whose true worth is hidden until the hammer falls. Judge value, spot the bargains, avoid the traps, build the richest estate.
Prep~30 min, or 10 with the AI prompt·runs 15–30 min in class
PlayCourtroom
Analyse · Evaluate
Put a person, decision or idea on trial. Two sides, real exhibits, an OBJECTION! flash and a cinematic jury verdict with a falling gavel — for mock trials, ethics tribunals and structured debates.
Prep~35 min, or 15 with the AI prompt·runs 25–50 min in class
PlayStory Path
Apply · Evaluate
A branching decision story — the class votes on what happens next and the tale forks, mood and all, to one of many endings. You build the scene tree; every playthrough is a different path.
Prep~50 min, or 20 with the AI prompt·runs 15–35 min in class
PlayThe Challenge Cup
Remember · Understand
The inter-team quiz tournament — fast starter questions any team can take, and a private bonus set for the team that takes them. No buzzers needed: hands up, you tap who was first.
Prep~50 min, or 15 with the AI prompt·runs 15–35 min in class
PlayHelp make this better — it takes 30 seconds
A game idea, a bug, a wish — anything. Your note goes straight to the developer, and if your idea is buildable and broadly useful, we’ll build it — often within days.We’re in beta — please don’t include anything confidential.