Free teaching tools for HKU tutors & teachers — and every educator
Can’t get students talking?Game on.
Fifteen classroom games that get a university tutorial talking. You bring the questions — the game brings the drama. Projector-ready, quick in Hong Kong and the mainland, and saved to every device you teach from.
Not sure which one? Three taps.
1 · What are you doing in this tutorial?
2 · How much class time can you give it?
3 · How much prep time do you have?
All fifteen games
Show them by thinking level
Revised Bloom taxonomy (Anderson & Krathwohl, 2001). Students will be able to…
These are a menu, not a ladder: a level is not a grade of quality. Retrieval at Remember is among the best-evidenced things you can do in a classroom. Where any game actually lands depends on the questions you write.
Tap a level to bring those games to the front. Tap it again for all fifteen.
Round Table
Apply · Analyse · Evaluate
A challenge floats in the middle of the table; every student flips a card to reveal their secret stakeholder role. Then: roleplay, debate, decide.
Prep~10 min·runs 15–40 min in class
PlaySort Race
Understand · Apply
Students come up to the computer and drag items into the right categories against the clock — you set the categories and the correct answers.
Prep~25 min, or 10 with the AI prompt·runs 10–20 min in class
PlayRank & Reveal
Evaluate
Teams secretly rank the things you choose to weigh; the reveal merges them into the class’s overall ranking — and flags exactly where teams clash.
Prep~15 min, or 10 with the AI prompt·runs 10–25 min in class
PlaySpinning Wheel
Participation
Provably fair “who speaks next” with drama — elimination, pairs, secret odds for quieter students, and a task wheel.
Prep~10 min·runs 5–10 min in class
PlayThe Big Board
Remember · Understand
The classic quiz-show board for reviewing readings — categories, point values, team scores, think music, and a PowerPoint export that plays anywhere.
Prep~45 min, or 15 with the AI prompt·runs 15–40 min in class
PlayHot Seat
Remember · Understand
One brave student climbs a ladder of questions to a million points — 50:50, ask the class, safe havens, and the whole room holding its breath.
Prep~40 min, or 15 with the AI prompt·runs 15–30 min in class
PlayEscape Room
Understand · Apply
Lock the class in — hospital, lab, museum or tomb. Every code they crack opens a new room, and the clock never stops. Solve out loud, escape together.
Prep~35 min, or 15 with the AI prompt·runs 20–45 min in class
PlayCharades
Remember · Understand
Flash a word on screen, the team acts it out, the guesser guesses — with a ticking clock and team scores that pop.
Prep~20 min, or 10 with the AI prompt·runs 10–25 min in class
PlayTug of War
Remember · Understand
Two teams, one rope. Answer well and pull; miss and the other side pulls. Loud, fast, and great for quick-fire questions.
Prep~15 min, or 10 with the AI prompt·runs 10–25 min in class
PlayStar Chart
Motivation
A semester-long participation board — one click awards a star, a tie-aware podium celebrates the top three, totals stay tutor-only.
Prep~10 min·runs about 5 min in class
PlayExit Ticket Roulette
Metacognition
End class on a thoughtful note — the roulette settles on a reflection question and, if you like, picks who answers. Curated metacognition prompts, or write your own.
Prep~10 min, or 5 with the AI prompt·runs 5–15 min in class
PlayThe Auction
Evaluate
A live auction house — teams bid a points budget on lots whose true worth is hidden until the hammer falls. Judge value, spot the bargains, avoid the traps, build the richest estate.
Prep~30 min, or 10 with the AI prompt·runs 15–30 min in class
PlayCourtroom
Analyse · Evaluate
Put a person, decision or idea on trial. Two sides, real exhibits, an OBJECTION! flash and a cinematic jury verdict with a falling gavel — for mock trials, ethics tribunals and structured debates.
Prep~35 min, or 15 with the AI prompt·runs 25–50 min in class
PlayStory Path
Apply · Evaluate
A branching decision story — the class votes on what happens next and the tale forks, mood and all, to one of many endings. You build the scene tree; every playthrough is a different path.
Prep~50 min, or 20 with the AI prompt·runs 15–35 min in class
PlayThe Challenge Cup
Remember · Understand
The inter-team quiz tournament — fast starter questions any team can take, and a private bonus set for the team that takes them. No buzzers needed: hands up, you tap who was first.
Prep~50 min, or 15 with the AI prompt·runs 15–35 min in class
PlayHelp make this better — it takes 30 seconds
A game idea, a bug, a wish — anything. Your note goes straight to the developer, and if your idea is buildable and broadly useful, we’ll build it — often within days.We’re in beta — please don’t include anything confidential.