Escape Room
One screen. One clock. Every lock you open takes the class deeper.
? How to play — 30 seconds
- Build your locks below: each lock = a puzzle the class sees + the code that opens it. Every solved lock moves you into a new room.
- Students don’t need any device — they solve on paper and shout the code; you type it in on the big screen.
- Preview your room first to make sure every code works (codes aren’t case-sensitive; spaces don’t matter).
- In class: start the clock. Wrong codes and hints cost time. Open every lock before zero — or stay locked in…
1 · Choose your setting — each lock opens a new room inside it
2 · The clock
Time to escape:
3 · The locks — each code opens the next room
Tie the puzzles to your course: a reading, a formula, a date, a term. The class only ever sees the clue — never the code. Write the code exactly as students should say it (letters or numbers; case and spaces are forgiven).